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A live league platform from SwimNexus

Meet SwimLeagueOS

SwimLeagueOS is the league coordination product in the SwimNexus suite, alongside SwimClubOS for club operations and SwimMeetOS for meet management. The Cotswold League website and tools provide a live example of SwimLeagueOS across a season.

Live Cotswold League site · wider rollout by discussion

Explore this season SwimLeagueOS at SwimNexus

The public experience

For spectators, swimmers and clubs

League information stays easy to find before, during and after a gala.

Plan for race night

Find round fixtures, host clubs, venue details, spectator guidance and the programme for the season.

View the season draw

Follow published results

When a host enables public results, spectators can follow the gala online. The league table shows how rounds contribute to the season.

See the league table

Revisit seasons and finals

Completed-season results and finals records stay available alongside the current competition.

Browse league history

The operational tools

For league organisers and volunteers

Connected workflows support the people preparing fixtures, entering teams and running a gala.

Team portals and digital teamsheets

Club representatives use their team portal for league information and digital team workflows, with current resources and fixture details in one place.

Gala scoring and result publication

Hosts can record gala results in the league scoresheet, publish a public live view and submit the completed scores for league review.

Prepared for patchy pool Wi-Fi

After the scoresheet is opened on the venue device, it can keep recording locally if the connection drops. Queued work syncs when that device reconnects; public live updates need an internet connection.

League administration

League administrators manage the season draw, clubs, venues, scoring records and the review and publication of results from protected tools.

One live league example

See how it works, then talk through your league

The Cotswold League is the current live SwimLeagueOS example. Every league has its own format, scoring rules and volunteer workflows, so a wider rollout starts with a conversation about your requirements.